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Update

So I've been busy with life. Mostly washing clothes. It's winter and of course even though the sun is out nothing is drying. But enough about that. My 3D work has made a slight change. I'm using Unity now because the Blender Game engine just isn't working out for me. I must say though with the latest update I finally like Unity. My problem was always textures and rigging but with how Auto-rig works I don't have to worry about mapping my bones any more. I'm also making an effort to learn C# for unity scripts. First C# then I might look at java. But it's going well so far. Mostly I'm just trying to get use to the unity editor at the moment and learning small amounts of C# here and there. I'm pretty happy with things though I'm not sure if I can learn programming well enough to do what I want to achieve. Only time will tell at this point. Also, after loosing two art trades, one of them twice I got back to work on one of them and it's comin...

1000 Views

So I hit 1000 views today. I thought I should at least make a new post since people are stopping by. My current progress in blender, I have worked out other ways to add to toon shader. Also I used Freestyle for the lines. I haven't found a setting I like just yet since I'm still trying to work out how to use freestyle.

Sketching in SAI

As the title says, this is just a recording of me working on an art trade. I had to redraw this work several times. This sketch I am most satisfied with after loosing my first one. Program crashed mid painting and destroyed the PSD entirely. I really hate that but oh well. At least I can re-draw it. Turning out much nicer this time round though.

Blender Cycles

I hate trying to use Blender Cycles. I need a whole new PC if I should even attempt to use it again. Although it would be much faster on linux, I just don't have the cash to either upgrade nor acquire a new PC. Maybe one day I'll get what I need but it's not happening any time soon. Not unless business takes off. I gave it ago and it took quite a while to render. But at least it rendered on this old thing (Windows Vista yikes!) Not bad. Much easier for me to use Cycles than Luxrender. I'm happy so far with the render. Just got to keep going though.

Blender Progress Update

WIP Model Marri by * DraconianRain on deviantART Had a lovely day out. Current progress on my model. I'll be updating perhaps tomorrow or in a few days how much further I got. I drew on the shirt. I haven't modelled the rest of the character yet. Still working on it.

Blender 2.66 My Thoughts

Well I love it. Only one problem. Matcap which I have been looking forward to being implemented for so long, doesn't work for me and I have no idea why or where to report the issue. Other than that, excellent. It runs smoother, it doesn't lag as much. Sculpting is better though still a bit laggy. But I am after running on 4gb ram. I'm sure if I had the minimum 8gb I'd be happier than Larry. I am IN LOVE with the new B shortcut fixes and addons. However I am yet to try out the Blender Game engine. Before I had a weird error only happening on my laptop. Speaking of laptop I am absolutely thrilled to find the setting to change laptop number keys to function as a keypad. And now with the new overlapping panels working by laptop has become even more enjoyable. I can't explain it well but if you want to hear more definitely check out this youtube video here: http://youtu.be/wQgy3wzt2sM Yesterday I spent all day just clicking around and messing around with the new ed...

Blender Grease Pencil

So I was screwing around with the blender grease pencil. Found out how to make a 3D reference in blender instead of using the view ports except this method I happen to adore. So here are some screen caps ^w^ My plans are to model right over the top of it and hopefully model better looking meshes. I know it's normally note taking but I happen to think this has a lot of potential. 3D reference in 3D… awesome much? I use to wonder about doing this, just figured it out. Hehe.