Well I love it. Only one problem. Matcap which I have been looking forward to being implemented for so long, doesn't work for me and I have no idea why or where to report the issue. Other than that, excellent. It runs smoother, it doesn't lag as much. Sculpting is better though still a bit laggy. But I am after running on 4gb ram. I'm sure if I had the minimum 8gb I'd be happier than Larry.
I am IN LOVE with the new B shortcut fixes and addons. However I am yet to try out the Blender Game engine. Before I had a weird error only happening on my laptop. Speaking of laptop I am absolutely thrilled to find the setting to change laptop number keys to function as a keypad. And now with the new overlapping panels working by laptop has become even more enjoyable. I can't explain it well but if you want to hear more definitely check out this youtube video here:
http://youtu.be/wQgy3wzt2sM
Yesterday I spent all day just clicking around and messing around with the new edge loop tools and I made something nicer than I have been making all thanks to the new blender tools. Especially the changes made to the "B" key shortcut. I'm sorry I don't know the 3D term for what it does I just know I'd been waiting for it for so long and I was so excited to see it in 2.65 and even more excited to see it more or less perfected. Quite often I need to use it for a quick, nasty edge loop or to create a mouth hole without creating tri's. It's just awesome.
I am IN LOVE with the new B shortcut fixes and addons. However I am yet to try out the Blender Game engine. Before I had a weird error only happening on my laptop. Speaking of laptop I am absolutely thrilled to find the setting to change laptop number keys to function as a keypad. And now with the new overlapping panels working by laptop has become even more enjoyable. I can't explain it well but if you want to hear more definitely check out this youtube video here:
http://youtu.be/wQgy3wzt2sM
Yesterday I spent all day just clicking around and messing around with the new edge loop tools and I made something nicer than I have been making all thanks to the new blender tools. Especially the changes made to the "B" key shortcut. I'm sorry I don't know the 3D term for what it does I just know I'd been waiting for it for so long and I was so excited to see it in 2.65 and even more excited to see it more or less perfected. Quite often I need to use it for a quick, nasty edge loop or to create a mouth hole without creating tri's. It's just awesome.
It might not look too great at the moment but this is a much smoother model than what I was doing before. The subsurface modifier has indeed been improved and now when I modify my mesh with it turned on I don't end up with such a hideous topology when it's turned off. This update was something I was looking forward to for quite sometime now.
Hair modelling was easier this time as well. My previous version was buggy on my laptop but fantastic on my desktop. 2.66 has shown so much progress. Next thing to test out will be texturing and normal maps. Hopefully I won't screw it up.
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