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Showing posts from May, 2013

Update

So I've been busy with life. Mostly washing clothes. It's winter and of course even though the sun is out nothing is drying. But enough about that. My 3D work has made a slight change. I'm using Unity now because the Blender Game engine just isn't working out for me. I must say though with the latest update I finally like Unity. My problem was always textures and rigging but with how Auto-rig works I don't have to worry about mapping my bones any more. I'm also making an effort to learn C# for unity scripts. First C# then I might look at java. But it's going well so far. Mostly I'm just trying to get use to the unity editor at the moment and learning small amounts of C# here and there. I'm pretty happy with things though I'm not sure if I can learn programming well enough to do what I want to achieve. Only time will tell at this point. Also, after loosing two art trades, one of them twice I got back to work on one of them and it's comin

1000 Views

So I hit 1000 views today. I thought I should at least make a new post since people are stopping by. My current progress in blender, I have worked out other ways to add to toon shader. Also I used Freestyle for the lines. I haven't found a setting I like just yet since I'm still trying to work out how to use freestyle.

Sketching in SAI

As the title says, this is just a recording of me working on an art trade. I had to redraw this work several times. This sketch I am most satisfied with after loosing my first one. Program crashed mid painting and destroyed the PSD entirely. I really hate that but oh well. At least I can re-draw it. Turning out much nicer this time round though.