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Showing posts with the label Foundry Modo

Switching To Modo

My switch to Modo already looks far more attractive. I have ALL THE TOOLS I HAVE EVER WANTED IN  ONE  PROGRAM!!!!!!!!!!!! I’m subbing and for as long as I can. Sad part is trying to DL the content is incredibly difficult. It keeps throwing a network error and I have to restart the whole process. The transition has been quiet easy really. The only things I am finding hard is flipping normals and aligning them but I am slowly getting used to it and finding out where they are. UVing is SO easy that I found it hard because I over complicated it. And I find that funny. It used to be such a hassle before. All round I am loving it! I also can't get over the retopology tools. I like them more than 3D Coat's retopo tools! Modo is also so fast. Even rendering is quite fast. Especially when compared to others *cough*Blender*coughcough* I think the biggest thing I hated about Blender was the "Holier than thou" attitude for using freeware and then do nothing to help...

Modo Absolute Beginner Tips

This post will have a number of edits over time so comeback and check it out. For now here's a few tips. Also this is a bunch of tips and advice, NOT a tutorial! Modelling Make sure NOTHING is select! Then press T to make some quick edits. Use the hotkeys W E R for Translate, Rotate and Scale. Pressing Spacebar will cycle you between Vertex , Edge or Polygon mode. It can also finalise/apply things. Alt + Left Click to rotate. Alt + Right Click to rotate in an animated almost non stop motion (Don't know what it's called yet.) Extremely useful, especially when looking for errors. Always UVmap your model BEFORE you paint on it! This one should be obvious but I get asked a surprising amount of times so I am putting it here. Enable GoZ if you have Zbrush. You'll thank yourself later. Switching between apps is very easy and makes quick work of retopo. Be careful of SubD modelling and always use the preview mode before committing. In other words, work lowpoly a...