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Showing posts with the label 3D modeling

Learning Modo AGAIN!

I had to take an unexpectedly long break from Modo. For two reasons, my Desktop was damaged during the storm years ago and my Laptop was getting old and slow. It just couldn't handle the wonderful power of Modo. I used Modo indie for a while but I quickly outgrew it. So now I have to basically pickup where I left off. This is not the first time I've had to relearn Modo after long periods of time without using it. But this time around it was much easier to use. With a lot of changes and updates and a new PC, Modo is even more pleasant than before. Below are two current works. Please don't be impressed by the human model. That was done with MakeHuman so I could have a face to paint and texture and checkout how UV's work in Modo. The cup however, I modelled. The texture isn't completely symmetrical yet but it will be. It's a simple and modest tea cup. Soon I will make a second version, turning it into a cappuccino cup. After playing around with the face, ...

Modo Absolute Beginner Tips

This post will have a number of edits over time so comeback and check it out. For now here's a few tips. Also this is a bunch of tips and advice, NOT a tutorial! Modelling Make sure NOTHING is select! Then press T to make some quick edits. Use the hotkeys W E R for Translate, Rotate and Scale. Pressing Spacebar will cycle you between Vertex , Edge or Polygon mode. It can also finalise/apply things. Alt + Left Click to rotate. Alt + Right Click to rotate in an animated almost non stop motion (Don't know what it's called yet.) Extremely useful, especially when looking for errors. Always UVmap your model BEFORE you paint on it! This one should be obvious but I get asked a surprising amount of times so I am putting it here. Enable GoZ if you have Zbrush. You'll thank yourself later. Switching between apps is very easy and makes quick work of retopo. Be careful of SubD modelling and always use the preview mode before committing. In other words, work lowpoly a...