I had to take an unexpectedly long break from Modo. For two reasons, my Desktop was damaged during the storm years ago and my Laptop was getting old and slow. It just couldn't handle the wonderful power of Modo. I used Modo indie for a while but I quickly outgrew it.
So now I have to basically pickup where I left off. This is not the first time I've had to relearn Modo after long periods of time without using it. But this time around it was much easier to use. With a lot of changes and updates and a new PC, Modo is even more pleasant than before.
Below are two current works. Please don't be impressed by the human model. That was done with MakeHuman so I could have a face to paint and texture and checkout how UV's work in Modo. The cup however, I modelled. The texture isn't completely symmetrical yet but it will be. It's a simple and modest tea cup. Soon I will make a second version, turning it into a cappuccino cup.
After playing around with the face, I was able to UV unwrap and texture the cup much easier than my earlier attempts when I started out in Modo. The textures for the cup were done in Clip Studio Paint while the textures on the head were done in both Modo and Substance Painter.
With the face I only had one light and now background. I haven't figured out how to apply normal maps properly yet but I bought one of their tutorials and hope to try it out sometime today. Modo pairs up nicely with Substance Painter.
Earlier this year, other than not being able to run either program properly, when I was stuck with Blender I had a HUGE amount of trouble getting Blender models UV's to export properly. For some reason the UV map and seams information just would not export properly. With Modo, it's very low hassle. I say low because occasionally something unexpected happens, usually to do with Unreal textures.
I'm very pleased with the results. A lot of the tools, I couldn't even try to use them before because of laptop related issues. I really like the paint brushes inside of modo. They remind me of Photoshop but smoother.
I'm hoping to be back in a few days with some more updates.
So now I have to basically pickup where I left off. This is not the first time I've had to relearn Modo after long periods of time without using it. But this time around it was much easier to use. With a lot of changes and updates and a new PC, Modo is even more pleasant than before.
Below are two current works. Please don't be impressed by the human model. That was done with MakeHuman so I could have a face to paint and texture and checkout how UV's work in Modo. The cup however, I modelled. The texture isn't completely symmetrical yet but it will be. It's a simple and modest tea cup. Soon I will make a second version, turning it into a cappuccino cup.
After playing around with the face, I was able to UV unwrap and texture the cup much easier than my earlier attempts when I started out in Modo. The textures for the cup were done in Clip Studio Paint while the textures on the head were done in both Modo and Substance Painter.
With the face I only had one light and now background. I haven't figured out how to apply normal maps properly yet but I bought one of their tutorials and hope to try it out sometime today. Modo pairs up nicely with Substance Painter.
Earlier this year, other than not being able to run either program properly, when I was stuck with Blender I had a HUGE amount of trouble getting Blender models UV's to export properly. For some reason the UV map and seams information just would not export properly. With Modo, it's very low hassle. I say low because occasionally something unexpected happens, usually to do with Unreal textures.
I'm very pleased with the results. A lot of the tools, I couldn't even try to use them before because of laptop related issues. I really like the paint brushes inside of modo. They remind me of Photoshop but smoother.
I'm hoping to be back in a few days with some more updates.
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