I've been away recovering and while I was sitting outside I thought it might be nice to create a few 3D assets for clip. Things like flowers, trees, succulent plants. I thought Aloe Vera Barbadensis and Aloe Haworthia would be nice. They're just so interesting looking.
But then I encountered a number of issues I forgot about and remembered why I used to use Blender to make these assets. Clip uses a really old and outdated FBX file so if you decide to make assets you really need to make sure it's FBX 6.0 and nothing else higher. If you're lucky you might be able to make OBJ's and get the textures to work but it's unlikely. If you do try to use OBJ, I am not fully sure but a while ago you used to be able to drop the zip folder on the canvas and have it work properly, so try that. Otherwise, keep trying.
Though clip can use Collada, I don't recommend it. I don't think I know anyone that's ever been able to get it to successfully work and retain it's textures. It's possible but it's difficult. And most likely you will need to use an old version of Collada to get it to work. I would recommend trying to make your models in either Blender or Metasequoia if any of you decide to make or edit models for Clip Studio Paint.
But then I encountered a number of issues I forgot about and remembered why I used to use Blender to make these assets. Clip uses a really old and outdated FBX file so if you decide to make assets you really need to make sure it's FBX 6.0 and nothing else higher. If you're lucky you might be able to make OBJ's and get the textures to work but it's unlikely. If you do try to use OBJ, I am not fully sure but a while ago you used to be able to drop the zip folder on the canvas and have it work properly, so try that. Otherwise, keep trying.
Though clip can use Collada, I don't recommend it. I don't think I know anyone that's ever been able to get it to successfully work and retain it's textures. It's possible but it's difficult. And most likely you will need to use an old version of Collada to get it to work. I would recommend trying to make your models in either Blender or Metasequoia if any of you decide to make or edit models for Clip Studio Paint.
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