My process is simple in OpenToonz. I always do my draft animation in raster. Over time, vector lines build up and eventually cause lag among other issues. After spending years as a raster painter it's also a comfort thing. And as you can see, no I don't use the automatic inbetweening or morphing or whatever OT calls it. Each program has a different name. I only occasionally use rotate and translate/position. Also referred to as motion tweening. I personally prefer frame by frame animation so I don't use the mesh, cut-out or bone animation features. If I do then it's usually for the entire animation or one scene item amongst fbf animation but it's rare. I do however like to play with those tools for fun but not for any serious projects. I made this video because I was starting to get a lot of questions about how I animate and unfortunately this is all there is to it. I don't have any special tricks or shortcuts. I mostly just do it one drawing at a time. ...
Digital art, animation and whatever else I am working on